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The Football Game Board Game

WAS £44.00 /NOW £28.00
(excl. VAT £23.33)
Product code: CGA00001
In Stock
  • DESCRIPTION

    How to Play:

    The game is played over six rounds, with one turn per Player per Round. Each Round represents about 6 weeks of a football season.

    During setup, each Player chooses a Club and is dealt a random squad of Footballers and a Manager. The strength of your squad determines your Club’s Class (and win conditions).

    The transfer market is where you'll buy and sell Footballers in order to add strength and depth in your squad. You’ll need cover too: Players may become unavailable in the course of each Match Day.

    Every turn ends with a Match Day Roll, where coloured dice are used to reflect scoring. Even the very best Footballers won't perform every week! When selecting their match day team, Players should consider a Footballer’s Ability, Colour, Position, and how these might affect other Footballers in the team. Each Match Day influences the league position of all clubs, so you're never left waiting for your turn.

    You can boost your score through the use of Tactics cards played both before and after each Match Day Roll. Careful management of Tactics cards might be the difference between stealing the title for some, or avoiding relegation for others. These cards allow your players (such as the Wing Wizard, Ancient Attacker, and Incredible Sulk) to pull off elegant interceptions, lucky deflections, and wonder goals.

    The two twelve-sided bring about the fortunes and misfortunes that can affect any club or Footballer. You’ll experience Injuries, Knocks and over 50 events including Social Media Mishaps, Night Club Nightmares, Academy Stars, Billionaire Buyouts, Sell-On Fees and many more!

    Victory points are scored at several stages of the season, and are awarded according to your league position and club class. Different club's have different expectations, so the winner at the end will be the club who most exceeded their fans expectations!

  • RETURNS & EXCHANGES
    Returns Policy

    You may return an item for a refund within 28 days of receipt in a new and unused condition and in its original packaging.

    NOTE: Some products are excluded from this guarantee and these include personalised and printed replica shirts, earrings, body jewellery, made to order items, underwear, books, DVDs and personalised products. Your statutory rights remain unaffected. 

    Birmingham City cannot accept any responsibility if a player leaves the club or changes his/her squad number. Customised shirts relating to this issue cannot be refunded.

    (Find out more about our Returns Policy and Exceptions)

  • DELIVERY CHARGES
    UK  
      Click and Collect Free
      Standard Delivery £4.99
    International - Cost may vary dependent on the weight and volume of your order.
      Please see our dedicated Delivery Charges page for extensive International Delivery Info

    (Find out more)

How to Play:

The game is played over six rounds, with one turn per Player per Round. Each Round represents about 6 weeks of a football season.

During setup, each Player chooses a Club and is dealt a random squad of Footballers and a Manager. The strength of your squad determines your Club’s Class (and win conditions).

The transfer market is where you\'ll buy and sell Footballers in order to add strength and depth in your squad. You’ll need cover too: Players may become unavailable in the course of each Match Day.

Every turn ends with a Match Day Roll, where coloured dice are used to reflect scoring. Even the very best Footballers won\'t perform every week! When selecting their match day team, Players should consider a Footballer’s Ability, Colour, Position, and how these might affect other Footballers in the team. Each Match Day influences the league position of all clubs, so you\'re never left waiting for your turn.

You can boost your score through the use of Tactics cards played both before and after each Match Day Roll. Careful management of Tactics cards might be the difference between stealing the title for some, or avoiding relegation for others. These cards allow your players (such as the Wing Wizard, Ancient Attacker, and Incredible Sulk) to pull off elegant interceptions, lucky deflections, and wonder goals.

The two twelve-sided bring about the fortunes and misfortunes that can affect any club or Footballer. You’ll experience Injuries, Knocks and over 50 events including Social Media Mishaps, Night Club Nightmares, Academy Stars, Billionaire Buyouts, Sell-On Fees and many more!

Victory points are scored at several stages of the season, and are awarded according to your league position and club class. Different club\'s have different expectations, so the winner at the end will be the club who most exceeded their fans expectations!

Product code: CGA00001