How to Play:
The game is played over six rounds, with one turn per Player per Round. Each Round represents about 6 weeks of a football season.
During setup, each Player chooses a Club and is dealt a random squad of Footballers and a Manager. The strength of your squad determines your Club's Class (and win conditions).
The transfer market is where you'll buy and sell Footballers in order to add strength and depth in your squad. You'll need cover too: Players may become unavailable in the course of each Match Day.
Every turn ends with a Match Day Roll, where coloured dice are used to reflect scoring. Even the very best Footballers won't perform every week! When selecting their match day team, Players should consider a Footballer's Ability, Colour, Position, and how these might affect other Footballers in the team. Each Match Day influences the league position of all clubs, so you're never left waiting for your turn.
You can boost your score through the use of Tactics cards played both before and after each Match Day Roll. Careful management of Tactics cards might be the difference between stealing the title for some, or avoiding relegation for others. These cards allow your players (such as the Wing Wizard, Ancient Attacker, and Incredible Sulk) to pull off elegant interceptions, lucky deflections, and wonder goals.
The two twelve-sided bring about the fortunes and misfortunes that can affect any club or Footballer. You'll experience Injuries, Knocks and over 50 events including Social Media Mishaps, Night Club Nightmares, Academy Stars, Billionaire Buyouts, Sell-On Fees and many more!
Victory points are scored at several stages of the season, and are awarded according to your league position and club class. Different club's have different expectations, so the winner at the end will be the club who most exceeded their fans expectations!